More economic buildings such as Trading Posts, Farms or Mines, generate more money from trade, farming or mining, while military buildings allow the training of more advanced unit types. There is no specific technology research as such, but certain advances (most notably gunpowder) do become available over time. Each province can construct buildings and train units. There are hundreds of buildings and units in the game which are all connected. The existing Europe-Near East campaign is also expanded with new units, and three formerly unplayable factions are made available to the player.Īn indirect sequel, Medieval II: Total War was announced on Januand released in mid-November 2006. Players can either try to unite the people of the British Isles, or simply conduct raids on coastal settlements by taking on the role of the Viking invaders. VI featured a new campaign map of the British Isles along with Scandinavia, and start the game in an earlier period of history (the main game runs from 1087 to 1453, while the British Isles campaign of the expansion runs from 793 to 1066). MTW was followed by an expansion pack called Viking Invasion ( VI). MTW was the second game in the Total War series from The Creative Assembly, which includes Shogun: Total War, Rome: Total War and Medieval II: Total War.