Immersive detection of npc

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Would have an issue with possible inappropriate images, especially in this community, but it's a possible feature nonetheless, even if it was less customizable to the point of only having a choice between certain lore-themed presets. Alchemy ingredients could be as simple as using pigments, some cheap materials, and a glass vial.Ĭlan icons could be custom where the clan leader or another with permissions to change this could load a file from their PC - or the more difficult way of implementing it would be creating your own icon customization such as something seen in the CoD franchise, obviously harder to do and would likely be less effective than just taking a file from your PC directly. Rarer dyes are only craftable for people with higher alchemy levels, gives an extra incentive for people to get their crafting leveled up. For examples, skeletons could drop a medium grey pigment, ogres for a dark green, goblins for light green, etc'. Collect dyes from killing different types of monsters, color correlating with the colors of the monster or the environment they most commonly spawn in, such as an ocean blue color for sea creatures.

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Armor could have a primary, secondary and possibly tertiary dye slots.